Computer games

Computer games excite me! I feel so good while playing… It’s like I’m the ruler of the world! I love this. And the computer doesn’t judge me at all. I have friends from all over the world; they need me to achieve goals: I feel famous, useful, close to someone. Also, I’m in control of the games; I don’t feel weak. It’s a great feeling.”

These feelings, which computer games make our children feel, actually serve many unmet emotional needs.

What’s more, the creators of these games all design them around addiction development. The rhythm of images, the brightness of the screen, and the sounds that cause hypnosis stimulate some parts of the brain.

Due to the fact that digital games create environments and activities that the individual enjoys, they create temporary and short-term pleasure by providing the release of dopamine hormone in the individual. The pursuit of pleasure is actually one of the main elements of many addictions. In games, skillfully adjusted doses of failure and rewards activate the addictive region of the brain.

So how should we approach our child playing computer games?

First of all, if our child is in the age before puberty, we should put the computer in a common room and ask him to play without wearing headphones, even if we are disturbed by the noise. We must not let him shut himself off in the virtual world. While playing games, we can ask him to tell us by talking to him from time to time in the same room and showing interest in the games he plays. Parental control must be required for computer use.

In adolescence, it is much more difficult to provide parental control because they do not like to be interfered with in their personal areas. We already know that bans and threats don’t work when it comes to adolescents. What will save us at this point will be our relationship with him. Engaging in activities that will strengthen the family relationship, motivating the adolescent to engage in sports or artistic activities that will excite him are important tools that will keep him away from digital games. In addition, encouraging him to limit his computer use himself will be much more effective than the rule we will set.

In the last twelve months, if there is a situation where the digital game has taken priority over other interests and daily activities, the control over playing the game has decreased, and the game continues despite its negative consequences, it will be useful to get expert support for game addiction.

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